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Computer Science KS3

CURRICULUM LEADER ~ MR M PATEL

  • TO VIEW THE COURSE CONTENT FOR EACH OF THE ITEMS BELOW CLICK ON THE DROP-DOWN BOXES 

OUR AIMS

As a department, we aim to provide a curriculum that provides continuity, progression and challenge in a well ordered, happy and caring environment. We want to encourage students to explore and develop their creativity and curiosity while at the same time inspiring them to reach their full potential by taking responsibility for their own work and becoming independent learners. By so doing we hope that all our students will understand and appreciate the contribution Computer Science makes to our society and develop the technical and social skills that will prepare them for life after school.

YEAR 7 COURSE OUTLINE

Students in year 7 will be assessed against the Computing Progression Pathways by Computing at School.

They will be introduced to our Virtual Learning Environment (VLE) which they can also access at home to support home learning in all subject areas. Students are encouraged to develop and update regularly an e-portfolio of their successes and achievements.

In year 7, a wide variety of topics and skills are covered, such as: game creation, web awareness, algorithms and programming, text and graphics, presentations, modelling data using spreadsheets, databases, internet skills, e-safety, control systems and leaflet and poster design.

For their game creation project, students will be learning Kodu Game Lab – understanding the basics of coding and programming to create visual and exciting games.

In addition, students will begin learning the programming language, Python. This is a high-level programming language essential at GCSE and widely used in industry.

(Please note: all students are expected to provide their own ear buds or headphones for audio work in years 7, 8 and 9).

YEAR 8 COURSE OUTLINE

Students in year 8 will be assessed against the Computing Progression Pathways by Computing at School.

In year 8, a wide variety of topics and skills is covered. This includes, learning programming skills, algorithms, game creation, and learning about how computers are used and how they affect everyday life.

For their programming project, students will be learning Python. This is a high-level programming language essential at GCSE which is widely used in industry.

For their game creation project, students will be learning Kodu Game Lab – understanding coding and programming to create visual and exciting games.

(Please note: all students are expected to provide their own ear buds or headphones for audio work in years 7, 8 and 9).

YEAR 9 COURSE OUTLINE

Students in year 9 will continue to be assessed against the Computing Progression Pathways by Computing at School.

In year 9, a wide variety of topics and skills is covered, specifically aimed at ensuring students are ready and prepared for their GCSE studies, whether they chose ICT or Computer Science. For example, learning Python programming skills, learning how to create advanced databases and spreadsheets, web development and learning what these are for. In addition, students will be learning the theory behind ICT and computers and how they affect the real world.

TARGET SETTING AND ASSESSMENT

In year 7, students will complete a baseline assessment project which encourages them to showcase the skills learned at primary school and allows teachers to set realistic and achievable targets for the year. Students are assessed against the Computing Progression Pathways by Computing at School. Students are set targets after each unit has been delivered. Students learn how to use specific software and hardware in connection with ICT and Computer Science: Python, Microsoft Office, Adobe products etc., with each skill preparing the student for their key stage 4 ICT courses. Students are assessed by self-assessment, peer assessment and teacher assessment; these are ongoing through the course.

Years 8 and 9 rare also are assessed against the Computing Progression Pathways by Computing at School. Teachers conduct a one-to-one review of progress at the end of each unit of work and set targets and goals accordingly. Work is FAR marked every half term, to allow students to review their learning and progress.

EXTRA CURRICULAR ACTIVITIES

Over the year, there are plans for the ICT department to offer exciting lunchtime activities, such as a Raspberry Pi club, Code Combat club, App Inventor club and Gamemaker club. This is a great opportunity for budding computer scientists to build on skills and create exciting projects.

There are also plans for some exciting ICT trips, such as Gadget Show Live, The Retro Computer Museum and the Computing History Museum.

HOMEWORK

All students are expected to spend up to an hour on Computer Science homework when set by their teacher in line with a unit of work. This homework is set every two weeks. Years 7, 8, 9 are expected to complete homework tasks set by their Computer Science teacher for the following lesson unless otherwise stated.

All homework is on Show My Homework for students to access at home.

THE MORE ABLE

More able students are encouraged to work more independently to develop their programming skills by completing challenges provided by their teacher, and completing courses on websites such as www.codecademy.com

We also offer clubs, such as a coding club and Digital Leaders course, where students can learn to be safe online as well as teach other students.

SUPPORT

Lunchtime school intervention sessions will take place every week for students who require it.
Students should contact their Computer Science teacher for advice and support on units of work.

All students are encouraged to pass on and share their Computer Science knowledge in a structured and supportive environment.